We Were Here Tomorrow Puzzle Solutions: Complete Co-op Walkthrough for Every Puzzle

Our We Were Here Tomorrow puzzle solutions guide walks through every co-op puzzle, from alien symbol codes and chemical mixing to the 3D printer grid.

Stuck in the R&D lab with a tank full of mystery chemicals, or watching four dials spin while your partner shouts directions through a walkie-talkie? These We Were Here Tomorrow puzzle solutions cover every co-op challenge from the opening hallway to the Exotic Matter Lab, including the alien symbol codes, the chemical mixing order, and the tricky 3D printer grid. We Were Here Tomorrow is the newest two-player escape room from Total Mayhem Games, and like the rest of the official We Were Here Games series, it splits you and your partner into separate rooms where your voice is the only tool you truly share.

Everything below comes from a full co-op playthrough of the game's first chapter, so treat the finer details as player experience rather than gospel. The good news? Every puzzle in this stretch is solvable with clear communication and the step-by-step We Were Here Tomorrow puzzle solutions laid out here.

How We Were Here Tomorrow's Co-op Puzzles Work

Before diving into the solutions, it helps to understand the game's structure. You and your partner occupy different rooms connected by windows, pneumatic tubes, and monitors. One player usually holds the information (screens, notes, diagrams) while the other holds the controls (buttons, levers, dials). Neither of you can solve anything alone.

A few systems worth knowing up front:

  • Roles matter. The shape icons on the role-select screen foreshadow your late-game tools — one player eventually wields a goop gun, the other gains cube powers (per community reports from the playthrough referenced above).
  • The emote wheel is locked at the start. It's bound to the T key, but you'll need to progress before you can use it.
  • Key items chain together. Expect a yellow key card, a battery pack, a save disk, and a printed green access pass over the course of the chapter.
Player RoleTools You'll GetWhat You'll Mostly Do
Info playerMonitors, notes, diagrams, windowsDescribe symbols, read clues, call out directions
Hands-on playerButtons, levers, dials, goop gun or cube powersInput codes, pull hooks, shoot targets, build platforms

Early Game We Were Here Tomorrow Puzzle Solutions

The opening stretch eases you in with a joint lever pull during the "wellness check," then splits you up for three proper puzzles.

The Alien Monitor Symbol Puzzle

The first real split puts one player in a room with three buttons and the other in front of monitors showing alien faces: a butterfly-like brain creature, a tentacled monster on an omega sign, and a starburst with a puffer-fish face.

Solution order: tentacle monster (middle button) → starburst with two cogs → butterfly.

The lesson here applies to the whole game: weird, memorable descriptions beat precise ones. "Tentacle Cthulhu on an omega" is instantly identifiable; "the green one" is not.

The Machine Room Button Sequence

Next, one player faces five possible interactions — buttons, a lever, a pull handle, a pressure gauge, and a jump pad — while the partner watches through a window. Only three matter, and the wires all merge into one, so there's no way to tell which is which by tracing.

Solution: the answer appears on the computer screen — lever, then the crank/dial, then the slide bar, in that order. If the screen looks empty at first, don't panic; the pattern only becomes visible after you've poked around, a quirk the streamers found mildly infuriating.

The Battery and Double-Door Puzzle

This one is pure coordination:

  1. Pull the handle together (one notch of progress).
  2. Send the battery pack through the pneumatic tube.
  3. Swap door controls — the player who opened the first door undoes it and opens the far door instead.
  4. Plug the battery in on the other side.
  5. Pull together again to advance.
PuzzleOne Player SeesOther Player DoesSolution
Alien monitors3 alien faces on screens3 buttonsTentacle → starburst → butterfly
Machine roomPattern on computer5 mechanismsLever → dial/crank → slide bar
Battery doorsTube routeHandle + batteryPull, tube, swap doors, pull again

R&D Lab Puzzle Solutions: Circuit Board and Chemical Mixing

The R&D section contains the chapter's two most satisfying puzzles — and the one most pairs will fumble.

The Circuit Component Puzzle

A sign reading "components require matching sockets" introduces six shape tokens. The components resemble tandem bicycles (or two wheelchairs facing each other, if you're feeling less charitable), and each end accepts a two-shape combination like square + pentagon + plus or triangle + Y + star. Colors stay consistent — squares are green, triangles are red.

Your goal is to chain all six components from the power source to the final star socket. Based on the playthrough, the sockets are more forgiving than the sign implies, so trial and error genuinely works here. If a piece gets rejected, try flipping it or moving it to the neighboring slot before redesigning your whole circuit.

The Chemical Mixing Puzzle

This is the star of the R&D lab. One player reads ingredient labels — acrylonitrile, butadiene, and styrene — while the other dispenses liquids into a tank. A hidden note reveals the rule: one part acrylonitrile plus an equal part butadiene works wonderfully, but distillation occurs if styrene isn't added before and after.

Solution order: Styrene → Acrylonitrile → Butadiene → Styrene.

StepIngredientWhy It Goes Here
1StyreneMust bookend the sequence
2AcrylonitrileOne part
3ButadieneEqual part
4StyreneCloses the sequence

If you botch an attempt, use the extraction tool to drain the tank before restarting. And enjoy the accidental chemistry lesson: those three compounds form ABS plastic, the same material used in Lego bricks and 3D printer filament — a fitting foreshadowing of the next area.

Mainframe, Dials, and 3D Printer Puzzle Solutions

The mid-game introduces the size-changing mechanic, and these We Were Here Tomorrow puzzle solutions all revolve around it.

The Floppy Disk Size Puzzle

Shrunk down in the matter reduction chamber (affectionately called "the microwave"), one player finds giant floppy disks labeled 01 and 02 blocking a monitor that reads "insert save disk below." A tiny person can't lift a floppy the size of a door.

Solution: teleport back out, use the enlargement platform to return to full size, grab the save disk (it looks like a Game Boy cartridge), insert it into the slot, then get shrunk again and sent into the mainframe. Sharp-eyed players will note that Clive's care instructions — which warn against letting Clive near the matter reduction platform — hint at this mechanic early.

The Compass Dial Puzzle

One player pulls a lever that sends four dials spinning; they stop after a few seconds, so you're racing a timer. The partner sets four matching dials to the called-out directions.

  • Round 1: right, up, up, left
  • Round 2: upper-left (diagonal), bottom-left, upper-right, upper-right
DialRound 1Round 2
1RightUpper-left
2UpBottom-left
3UpUpper-right
4LeftUpper-right

Wait for a full rotation between rounds, and confirm every dial before pulling again — one streamer swore he pressed in time, but the puzzle disagreed.

The 3D Printer Grid Puzzle

One player rides into the 3D printer while the other watches a dot move across a grid panel through the window, calling out directions. The sequence below reflects player experience — directions were relative, which caused nearly every mistake:

StepMovementAction
1Up ×3, left ×1, right ×2, left ×3Press middle button (change status)
2Left ×1Change status
3Down ×1, right ×1Change status
4Down ×2Change status
5Left ×1Change status — access pass prints

The reward is a green access pass. The real takeaway: agree on whose left and right you're using before the first move.

Goop Guns, Hooks, and the Final Cube Puzzle

After the access pass, the game hands out its signature toys. A sign warns "do not goop your colleagues" — the streamers gooped each other within thirty seconds. Three hook-and-target puzzles follow, color-coded yellow, blue, and purple:

  • Yellow: a straightforward target shot.
  • Blue: one player climbs high (via cube platform or an alternate route) and aims upward at an elevated target.
  • Purple: the goop gunner gets pulled up by their partner holding F on the hook.

Community reports suggest these tools are permanent, since the role-select screen's shape icons match the goop gun and cube. The chapter closes with a cube-sorting puzzle — cube the wall, press the right buttons, yank the handle — before a penguin-flanked roller coaster deposits you at the Exotic Matter Lab.

FAQ

Which We Were Here Tomorrow puzzle solutions trip up most players? The chemical mixing order (styrene → acrylonitrile → butadiene → styrene) and the 3D printer grid cause the most trouble, mostly because the clues arrive late or use relative directions.

Can you play We Were Here Tomorrow solo? No. It's built entirely around two-player asymmetric co-op, and both players need a copy plus a stable voice connection.

Do you keep the goop gun and cube powers? Based on player experience from the referenced playthrough, yes — the role-select screen appears to tie each tool to your chosen character permanently.

How long does this chapter take to complete? The two streamers covered here reached the Exotic Matter Lab in under two hours, banter included. Most pairs should expect 60–90 focused minutes for these We Were Here Tomorrow puzzle solutions, and longer if you're still calibrating your communication style.