We Were Here Tomorrow Floppy Disk Puzzle Guide: How to Open Both Numbered Doors

Solve the We Were Here Tomorrow floppy disk puzzle: solutions for both direction dial rooms, reset rules, and the Green Key Card that comes next.

The We Were Here Tomorrow floppy disk puzzle is where many co-op pairs hit their first real wall inside the shrinking laboratory. Two oversized floppy disk doors — marked 1 and 2 — seal off the computer-like passage that the miniature explorer needs to walk through, and neither one budges until both players complete their direction-matching controls. This guide covers the entire We Were Here Tomorrow floppy disk puzzle: the four 90-degree dials behind Door 1, the four 45-degree dials behind Door 2, the release-timing trick that prevents frustrating resets, and the 3D printer sequence waiting on the other side.

Like every challenge in the game — part of Total Mayhem Games' official We Were Here series — the solution depends on two explorers sharing information neither can see alone. One player reads the target display; the other stops the spinning indicators. Nail the communication and both doors open in minutes.

Where the Floppy Disk Puzzle Fits in the Shrinking Laboratory

Before you reach the disks, you'll have already worked through the circuit-matching sockets and the 3D resin mixing station. Once those are done, the shrunken explorer pushes deeper into the machinery and arrives at a passage styled like the inside of a computer — and that's where the two numbered floppy disk doors appear.

At this point the pair is split permanently for the sequence: one explorer stays miniature inside the machine, while the partner remains normal-sized at the exterior control panels. The doors will not open through exploration alone. They only respond once the direction-matching controls outside are completed, with the tiny player (or the outside player, depending on the setup) reading the required targets.

Here's the shape of the challenge at a glance:

DoorDialsRotation StepDirections InvolvedUnlocks
Floppy Disk Door 1490 degreesUp, Right, Down, LeftFirst floppy disk barrier
Floppy Disk Door 2445 degrees4 cardinal + 4 diagonal directionsSecond barrier and the path to the 3D printer

One warning before you start: if the miniature route appears to dead-end at an inaccessible pit or a closed disk, don't force a jump. Back up toward the shrinking chamber and coordinate with your partner at the outside controls instead. The route is blocked because a door hasn't been unlocked yet — not because you missed a platform.

Floppy Disk Door 1: Solving the Four 90-Degree Dials

The first control panel features four rotating direction indicators, and each one only moves in 90-degree increments. That keeps things simple: the only possible positions are Up, Right, Down, and Left. One explorer can see the required directions on a display; the partner physically operates the rotating indicators.

The division of labor looks like this:

RoleWhat You SeeWhat You Do
Reader (display side)Four target directions in orderCall out each direction clearly, one at a time; reread the display after any reset
Operator (dial side)Four spinning indicatorsRotate each dial toward the called direction, then release the control to stop it

Work through the sequence with this routine:

  1. The reader examines all four target directions before anything moves.
  2. The reader calls out the first direction; the operator rotates that indicator.
  3. The operator releases the control to stop the dial — holding it does nothing.
  4. The reader confirms the result before moving to the next indicator.
  5. Repeat for all four dials.

The critical detail is the stopping delay. There's a gap between releasing the control and the indicator actually halting, and releasing at the exact moment the pointer appears aligned often causes it to advance one step too far. Based on community reports and player experience, this overshoot is the single most common failure in the whole sequence. Release a beat before the pointer looks perfect.

An incorrect position turns the corresponding indicator red and can reset the entire sequence. Worse, the target directions may change after a reset — so the reader must always reread the display rather than repeat a memorized combination. When all four indicators register correctly, they turn blue and Floppy Disk Door 1 swings open.

Floppy Disk Door 2: The 45-Degree Dials and Diagonal Directions

Head through the newly opened section toward the next control set. This mechanism looks similar but rotates in 45-degree increments, which introduces four diagonal positions on top of the cardinal ones. The precision demand roughly doubles, and so does the chance for miscommunication.

Here are all eight possible orientations, with callout phrasing that avoids confusion:

DirectionTypeSuggested Callout
UpCardinal"Straight up — twelve o'clock"
RightCardinal"Three o'clock"
DownCardinal"Straight down — six o'clock"
LeftCardinal"Nine o'clock"
Upper-leftDiagonal"Halfway between up and left"
Upper-rightDiagonal"Halfway between up and right"
Lower-leftDiagonal"Halfway between down and left"
Lower-rightDiagonal"Halfway between down and right"

Clock positions work well here because the two players often view the machinery from different angles, and "left" for one player may not match "left" for the other. Agreeing on a shared vocabulary before the first dial spins saves several resets.

Two rules govern this room. First, read all four target orientations from the partner's display before stopping anything — then work through the indicators one at a time. Second, do not reuse the first puzzle's directions. The second mechanism requires its own four matches, and carrying over old answers is a guaranteed reset.

When the second sequence registers successfully, the remaining floppy disk barrier opens. Continue through the miniature passage toward the 3D printer controls.

Common Floppy Disk Puzzle Mistakes (and How to Fix Them)

Most failed attempts in the We Were Here Tomorrow floppy disk puzzle trace back to a handful of repeat offenders. The good news: every one of them has a quick fix once you know what you're looking at.

SymptomLikely CauseFix
An indicator turns redReleased one step past the target (stopping delay)Release slightly before the pointer aligns
The whole sequence resets mid-inputOne dial landed wrongReread the display — targets may have changed
Correct-sounding inputs keep failingReader is repeating a memorized setAlways read the current display, never an old combination
Mini explorer stuck at a pit or closed diskA door hasn't been unlocked yetReturn toward the shrinking chamber and coordinate at the controls
Left/right calls keep missingInverted or offset viewpointsSwitch to clock positions or fixed room landmarks

The reset behavior deserves special emphasis. Because targets can reroll after a failure, a pair that keeps shouting the same four directions is actively working against itself. Build the habit into your loop: reset happens, reader pauses, reader rereads, then the operator touches anything. That single pause eliminates the majority of repeat failures players report with this puzzle.

After the Doors: The 3D Printer Grid and the Green Key Card

Opening both floppy disk doors isn't the finish line — it's the entry fee for the 3D printer grid, which produces the Green Key Card your normal-sized partner needs for the earlier laboratory access door. Here's how that final machine works.

One player holds directional controls and a central activation button. The other watches a 4×4 grid of lights containing two important states: solid lights, which reveal the required pattern, and a blinking red indicator, which marks the position currently being controlled. The blinking light is not a target — it's your cursor.

StepActionResult
1Reader identifies the solid-light patternBoth players know the target
2Operator moves the blinking indicator with directional inputsCursor reaches the next cell to change
3Operator presses the central buttonThat light toggles on or off
4Repeat until all 16 cells matchPrinter mechanism activates
5Collect the Green Key Card, return to the chamber, restore sizeCard slots into the earlier lab access door

Orientation is the sneaky difficulty here. Because the two players view the machinery from different angles, the operator's "up" may move the cursor sideways on the reader's screen. Have the watching partner narrate where the blinking indicator moves after every input until the controls are mapped — then work the grid methodically. Moving the cursor alone changes nothing; the central button is what actually flips each light.

Once the pattern matches, the printer produces the Green Key Card. Grab it, get restored to normal size in the chamber, and slot it into the access panel that's been waiting for it. That clears the laboratory and opens the road toward the prototype equipment, the Hook Gun, and everything beyond.

Frequently Asked Questions

Does the We Were Here Tomorrow floppy disk puzzle change between attempts? Yes. The target directions can reroll after any reset, so a combination that worked on your last attempt may be invalid on the next. The reliable method is to treat every attempt as fresh: the reader rereads the display, then calls out the current four directions in order.

Why does my dial keep overshooting the target? There's a delay between releasing the control and the indicator actually stopping. If you release at the exact moment the pointer looks aligned, it often advances one extra step and turns red. Release slightly early and let the stopping delay carry it into place.

Can one player solve the floppy disk puzzle alone? No. The puzzle is built on split information — one explorer sees the required directions while the other operates the rotating indicators. Neither player has enough data to finish it solo, which is standard design across the whole co-op series.

What do the two floppy disk doors actually unlock? Door 1 opens the first barrier in the computer-like passage, and Door 2 opens the remaining one. Together they grant the miniature explorer access to the 3D printer controls, whose completed light-grid puzzle produces the Green Key Card needed for the earlier laboratory access door — the gateway to the rest of the facility.