We Were Here Tomorrow Split Screen: Couch Co-op Facts, Workarounds & Tips

Does We Were Here Tomorrow have split screen? Here's the honest answer, plus couch co-op workarounds, walkie-talkie tips, and what the PS5 reveal shows.

Two players, one crackling walkie-talkie, and an experimental reactor seconds away from imploding — that's the pitch for We Were Here Tomorrow, and it's exactly why so many duos are searching for "We Were Here Tomorrow split screen" before they buy. If you want to play side by side with a partner, roommate, or kid, you deserve a straight answer about how shared play actually works in this game. Below, we break down what the official PS5 gameplay reveal confirms about We Were Here Tomorrow split screen support, the workarounds that create a genuine same-room experience, and the communication habits that separate puzzle duos who escape from duos who never make it home.

What Is We Were Here Tomorrow?

We Were Here Tomorrow is the newest chapter in the walkie-talkie co-op series from Dutch developer Total Mayhem Games, the studio behind We Were Here, We Were Here Too, We Were Here Together, We Were Here Forever, and the Expeditions spin-offs. The formula has stayed remarkably consistent since the first free game launched in 2017: exactly two players, separated from each other, connected only by a radio and their willingness to describe what they see.

The gameplay reveal adds a time-bending twist to that formula. The setting features an experimental reactor that might implode at any moment, plus rifts that cut through time itself. Stabilize one of those rifts and you can pop back to your own time — fixing a few "teensy little problems" along the way, as the trailer's narrator cheerfully puts it. The reveal also carries an ESRB "Everyone" rating, making this one of the more family-friendly entries in a franchise that was already refreshingly gore-free.

Quick FactsDetails
DeveloperTotal Mayhem Games
GenreTwo-player co-op puzzle adventure
Signature mechanicWalkie-talkie-only communication between separated players
Story hookA failing reactor and rifts that cut through time
Player countStrictly 2 (co-op only)
Platform shownPS5 (gameplay reveal trailer)
RatingESRB "Everyone," per the reveal trailer

You can track news, platform details, and the full series history on the official We Were Here hub from developer Total Mayhem Games, and watch the gameplay reveal trailer on PlayStation's YouTube channel to see the rift-stabilizing puzzles in motion.

We Were Here Tomorrow Split Screen: The Straight Answer

Here's the honest answer: the We Were Here franchise has never been built around traditional split screen, and nothing in the official reveal suggests that changes here. Every entry in the series is designed so that each player occupies a separate space with their own full-screen view. One player's clue is deliberately useless without their partner's half of the information — that asymmetry is the entire game.

This design choice is why the We Were Here Tomorrow split screen question trips people up. Community reports complicate the picture, too: a popular TikTok from a co-op gaming creator, which pulled in thousands of likes, recommended it as a "new coop split screen game for you and a friend." In practice, clips like that almost always describe players sitting on the same couch with two devices and two screens — not one screen chopped in half.

Because the game is fresh off its gameplay reveal, treat every feature list as provisional. Before launch day, check the store listing and official channels for the final word on display modes. What we can say with confidence is how the series has always worked — and how to get a fantastic couch experience regardless.

SetupWhat you needEach player's viewSame room?
Classic split screenOne device, one copyHalf of a single screenYes
Side-by-side two-screenTwo devices, two copies (or shared library)Full screen eachYes
Standard online co-opTwo devices, two copies, internetFull screen eachNo

The middle row is the sweet spot — and for this particular game, it's arguably better than split screen. Here's how to pull it off.

How to Get a Real Couch Co-op Experience

If you came here hoping for confirmation of We Were Here Tomorrow split screen lobbies, the side-by-side setup is the next best thing — and honestly, it might be superior. Because the gameplay is conversation rather than shared visuals, sitting next to each other with two screens amplifies the fantasy. You get the walkie-talkie roleplay plus real eye contact, real groans, and real arguments about whose fault the puzzle failure was.

These are the setups that work best, based on how players actually run couch sessions:

  • Side-by-side two-screen setup. Put a monitor or laptop next to the TV, or use two TVs in one room. Both players launch the game and join the same session. This is the community-standard way to play "couch" We Were Here.
  • Household game sharing. On PlayStation, console sharing can let one purchase cover two accounts in the same home; Steam offers family sharing with similar intent. Many duos buy once and play together — just review the current terms on each platform before relying on it.
  • Mixed-platform same-room play. If We Were Here Tomorrow supports crossplay at launch (confirm before buying), a PS5 player and a PC player can share a room while using whatever hardware they already own.
MethodWhat you needBest forThe catch
Side-by-side two-screenTwo devices, two copiesCouples, siblings, roommatesYou need the spare hardware
Household game sharingOne purchase + console/family sharingBudget-conscious duosSetup takes a few minutes; terms apply
Mixed-platform playCrossplay support + existing devicesHomes with a console and a PCCrossplay isn't guaranteed — verify at launch
Long-distance onlineTwo copies + headsetsFar-away partners and friendsNo shared snacks on the couch

One practical tip from player experience: wear a headset even when you're in the same room. Hearing your partner's voice through the radio filter — instead of across the couch — keeps the tension high and removes the temptation to peek at each other's screens.

Walkie-Talkie Rules: How to Actually Beat the Puzzles

Every game in this series lives or dies on communication, and the time-rift puzzles here will be no exception. The challenges are asymmetric by design: one player might hold the machine covered in buttons while the other holds the manual that explains them. Neither of you can succeed alone, and neither of you can see what the other sees. When a rift is destabilizing and the reactor is groaning, sloppy callouts get people stranded in the wrong decade.

A few habits consistently separate successful duos from stuck ones:

  • Build a shared vocabulary early. Before things get tense, agree on what to call the shapes, colors, dials, and symbols you encounter. "Blue triangle, bottom-left" beats "the pointy thing" every single time.
  • Close the loop. Repeat instructions back before acting, the way pilots do. "So I press the middle switch twice, then the left one?" costs three seconds and saves three minutes.
  • Describe, don't dictate. Tell your partner what you see and let them draw conclusions about their own screen. Solving their side for them robs them of the best moments in the game.
  • Swap roles when stuck. If you've been the narrator for ten minutes, trade jobs. A fresh set of eyes — or ears — often unlocks a puzzle instantly.
SituationDo thisAvoid this
Describing a symbolGive shape, color, and positionVague callouts like "near the top"
Your partner is stuckAsk what they see, suggest one stepGrabbing control and solving it yourself
Noisy room or bad calloutRepeat instructions back before actingGuessing just to keep things moving
A brand-new puzzle typePause and name the parts togetherRushing in with assumptions

Who Should Play It?

You'll love it if...Think twice if...
You love escape rooms and talking-heavy puzzlesYou want a drop-in party game for 3+ players
You're a duo — couple, siblings, or parent and kidYou refuse to use voice chat of any kind
You enjoy "you see what I can't" asymmetric designYou need a true one-screen split screen experience
Long-distance co-op nights are your traditionYou prefer fast action over methodical puzzles

The "Everyone" rating shown in the reveal makes this a genuinely rare thing: a puzzle co-op game you can play with a ten-year-old or a grandparent without editing yourself. Just know that strictly two-player means it's a dedicated date-night game, not a group activity. And if We Were Here Tomorrow split screen support matters more to you than anything else, this is the one category where the game may not check your box — verify the final feature list on the store page before purchasing.

FAQ

Is We Were Here Tomorrow split screen on PS5? Based on the gameplay reveal and the franchise's long-standing design, We Were Here Tomorrow split screen play in the traditional one-screen, two-views sense has not been shown. The series is built so each player gets a full-screen view of their own environment, because the puzzles depend on partners seeing different things. Community posts that call it a "split screen game" typically describe side-by-side play on two devices. Check the official store listing at launch for the definitive feature list.

Can we play with just one copy of the game? Historically, the series expects both players to have access to the game. Household options like PlayStation console sharing or Steam's family sharing can let one purchase cover two players under one roof — review each platform's current terms first, since policies change.

Do we need Discord or party chat? The in-game walkie-talkie is the heart of the experience and handles your communication. Many players keep external voice chat as a backup, but leave the radio as your primary channel for maximum atmosphere.

Is it good for kids? The reveal trailer carries an ESRB "Everyone" rating, and the series contains no gore or crude content. The puzzle difficulty can challenge younger kids, which makes it an excellent parent-child co-op project — just expect to trade narrator duties often.