We Were Here Tomorrow Trophy Guide: Puzzle Solutions, Roadmap & Platinum Tips
This We Were Here Tomorrow trophy guide delivers a full roadmap, early puzzle solutions, and co-op tips to help you and a partner earn the Platinum.
Grab a partner, charge your headsets, and clear an evening — this We Were Here Tomorrow trophy guide covers everything you and a friend need to 100% Total Mayhem Games' latest co-op puzzle adventure. Like every entry in the series, the trophy list is locked behind teamwork: two players, two walkie-talkies, and a retro-futuristic research station full of puzzles that punish sloppy communication.
In this We Were Here Tomorrow trophy guide, you'll find a complete roadmap, step-by-step solutions for the opening chapters, and the communication habits that turn a chaotic first run into a smooth sprint toward the Platinum. Most pairs can finish in a single sitting — provided you know what's coming.
We Were Here Tomorrow Trophy Guide Basics
Before diving into solutions, any We Were Here Tomorrow trophy guide needs to set expectations. This is a strictly two-player, online co-op game — there is no solo path and no way to carry a silent partner. Both of you need a copy, and as with every game in the series, trophies pop for both players as you clear chapters together. Community reports indicate the list follows the structure Total Mayhem Games has used for years: story trophies tied to each chapter, plus a handful of communication- and performance-based extras. Early player experience suggests roughly three to five hours for full completion, though bickering pairs should budget more.
| Quick Fact | Detail |
|---|---|
| Players required | 2 (online co-op, both need the game) |
| Genre | First-person co-op puzzle |
| Developer | Total Mayhem Games |
| Est. time to 100% | ~3–5 hours (community estimates) |
| Difficulty | 3/10 — communication, not reflexes |
| Missables | None reported in early playthroughs |
| Platforms | PC and PlayStation (per current listings) |
For platform availability and official updates, check the official Total Mayhem Games website before you buy.
Trophy Roadmap: The Fastest Route to 100%
The biggest mistake co-op pairs make is treating the first playthrough like a speedrun. Puzzle games reward calm, and rushing causes bickering, which causes mistakes, which causes more bickering. The smarter play is a phased approach.
| Phase | Focus | Why It Works |
|---|---|---|
| 1. Story run | Solve every chapter at your own pace | Story trophies unlock naturally as you progress |
| 2. Clean-up run | Replay chapters for performance objectives | You already know the solutions, so restricted runs become trivial |
| 3. Final sweep | Emotes, gooping your partner, odds and ends | Cheap insurance before you shelve the game |
One caveat: because the game is fresh, exact trophy names and rarities are still settling within the community. Early player reports suggest nothing is missable and chapters can be revisited, but verify the in-game list with your partner before committing to a strategy.
Chapter Walkthrough: Puzzle Solutions for the Opening Hours
Everything below comes from early player experience with the game's first half, from the frozen opening through the ride that dumps you at the Exotic Matter Lab. Later chapters follow the same design language: one player sees information, the other acts on it.
The Symbol Transmitter
One player faces a bank of monitors showing alien icons; the other has three buttons and zero context. The caller must describe each icon literally, because the button-presser sees nothing.
| Press Order | Icon on the Caller's Monitor |
|---|---|
| 1 | Tentacle monster over an omega sign (middle button) |
| 2 | Starburst with a puffer-fish face and side cogs |
| 3 | Butterfly-shaped brain on an alien |
Confirm each press with your partner before moving to the next — spamming inputs here just creates confusion.
The Machine Room and the Battery Run
The next room offers five interactables — a lever, a crank, a dial, a slide bar, and a jump pad — but only three matter. The sequence is displayed on a computer monitor: lever first, then the crank/dial, then the slide bar. If your inputs do nothing, re-check the screen; players report the pattern only appears after a moment.
Then comes the co-op gauntlet: one player toggles door states so the other can slide under, a battery travels through the pneumatic tube (reroute it first so it lands on the correct side), and both players grab the big lever and pull together. Three pulls, three notches, door open.
The Circuit Board Sockets
Six shape tokens — square, pentagon, plus, triangle, Y, and star — must be matched between quirky components and their sockets. The golden rule: describe shapes and colors, never object names.
| Component (Community Nicknames) | Shapes to Match |
|---|---|
| Tandem bicycle with G-shaped wheels | Square, pentagon, plus |
| Two wheelchairs facing each other | Triangle, Y, star |
| Farmer holding a pitchfork | Triangle, pentagon, plus |
| Rounded cylinder on a base | Square, Y, star |
Community reports say this puzzle is more forgiving than it looks — several placements worked even when the logic was shaky — but match shapes properly first and you'll never need luck.
The Chemistry Lab (Making ABS)
Three chemicals sit behind a dispenser: acrylonitrile, butadiene, and styrene. A hidden note spells out the recipe, and yes, the game is literally walking you through synthesizing ABS plastic.
| Step | Chemical |
|---|---|
| 1 | Styrene |
| 2 | Acrylonitrile |
| 3 | Butadiene |
| 4 | Styrene |
Two tips: find and read the note before dispensing anything, and use the extraction tool to drain the tank if you flub the order. Also agree on shorthand — these names are murder over a headset, which is how "acrylonitrile" famously became "acrylidol trial" in early streams.
The Mainframe, the Save Disk, and the Dial Timer
Remember the matter reduction platform? You'll need it: the shrunken player carries the save disk through the small passages, then gets enlarged to slot it into the mainframe. After that, one player pulls a lever that sends four dials spinning; they stop on a timer, and the other player must match the directions fast.
| Round | Directions, in Calling Order |
|---|---|
| 1 | Right, up, up, left |
| 2 | Upper-left, bottom-left, upper-right, upper-right |
Wait until every dial stops, then call all four in one breath. Hesitation is the only real failure state here.
The 3D Printer Grid
One player materializes inside a 3D printer while the other reads care instructions for Clive, the station's gluten-free rat (keep him away from the matter platform — noted). Look through the window at the dot pattern, then guide the printer-side player across a grid, toggling the middle button on each marked cell. One reported path: up three, left one, right two (toggle), left one (toggle), down one, right one (toggle), down two (toggle), left one (toggle). The printer spits out a green access pass.
Critical tip: agree on whose "left" you're using before the first call. Early players lost several minutes to exactly this argument.
Goop Guns, Cube Guns, and the Exotic Matter Lab
The access pass opens an armory with two tools: a goop gun that yanks hooks and hits elevated targets, and a cube gun that spawns climbable, pressable cubes. Your role choice from the start screen determines your loadout, and both tools are permanent — you'll use them for the rest of the game. Three color-coded puzzles (yellow, blue, purple) mix hook-pulls, cube stacks, and high shots. Then a roller coaster splits your car in two and delivers you to the Exotic Matter Lab, where the story continues with the same rules.
Trophy-Hunting Tips: Communication Is the Real Achievement
The single biggest multiplier in any We Were Here Tomorrow trophy guide run is disciplined communication. These habits separate a two-hour completion from a five-hour slog:
- Assign one caller and one doer per puzzle. Two people describing simultaneously guarantees nothing gets described.
- Screenshot every diagram. Early players photographed the chemistry settings and referenced it throughout — do the same.
- Define your reference frame first. "Your left" and "my left" are different directions when you're facing each other through a window.
- Read every note, poster, and sticky label before touching controls. The recipe note, Clive's care sheet, and warning signs all hide puzzle context.
- Use your emotes. The emote wheel starts locked and unlocks through progress; series tradition says emotes are trophy bait, so spam them on your clean-up run (community speculation, but it costs nothing).
- Goop your colleague exactly once. The station literally posts a "do not goop your colleagues" warning — developer humor practically begging for a trophy. Pure speculation, but cheap to test.
Common Mistakes That Slow Down Your 100%
Every We Were Here Tomorrow trophy guide run hits the same snags. Spot them early and fix them faster:
| Common Mistake | The Fix |
|---|---|
| Describing objects instead of shapes | Lead with shapes and colors; nicknames come second |
| "My left" vs. "your left" debates | Pick one shared reference before the puzzle starts |
| Guessing during timed dials | Let all dials stop, then call the full sequence |
| Dispensing chemicals before finding the recipe | Explore and read every document first |
| Talking over each other mid-puzzle | One voice calls, one voice confirms |
Frequently Asked Questions
Do both players need to own the game to earn trophies? Yes. It's built strictly for two-player online co-op, so both of you need a copy, and trophies unlock for each player as you clear chapters together — consistent with every previous entry in the series.
How long does a full trophy run take? Based on community estimates and the pacing of earlier Total Mayhem Games titles, plan for three to five hours total. Puzzle-strong pairs finish faster; first-timers should add buffer time for the dial timer and the 3D printer grid.
Are there any missable trophies covered by this We Were Here Tomorrow trophy guide? Early player reports say no — chapters can be revisited, so nothing appears permanently locked. That said, double-check the in-game trophy list before making a final choice at any story branch, since the series has a history of choice-flavored endings.
Can I play with a random partner through matchmaking? The series follows a bring-your-own-partner model, and this entry appears to follow the same pattern. Voice communication is essential — a text-chat-only run will turn every timed puzzle into a nightmare.
By We Were Here Tomorrow Wiki TeamUpdated
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